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Learn By Fragging

Online gaming can make you a less self-centered douche!

Since Vinny and I began this little ‘project’, all of my posts have dealt with my observations and feelings on music – i.e. what I like, what I don’t; where I think popular music is going, and so on. That’s all well and good, but a comment on my last post (Paul Picks Up The Pieces) reminded me that I’ve got plenty more to say about our multifaceted 21st century culture. As such, I will stick with something I know – something cozy and close to my heart: the endless killing fields of multiplayer online gaming.

Some of my earliest and happiest memories are of squeezing the trigger on a plastic light gun, vainly attempting to kill ducks flying across the small screen in my bedroom. My hand/eye coordination in those days was pretty atrocious, so when I actually took one of the quacking bastards out it was cause for celebration. For the time, it was a blast, but the limitation was how solitary my joy was.

The problem: single player games rewarded you with an ending and games with a 2-4 person multiplayer mode usually had you competing against the other players for a high score. Plus, it didn’t extend farther than one room and one television screen. Mario and Luigi could take turns doing ‘shrooms and making passes at the princess, or if you were cool enough to have friends, you could get a 4-player game of Goldeneye going in your living room. You’d play a few rounds, make fun of the dorky kid who constantly blew himself up with the rocket launcher, then have to stop playing because Mom asked you to explain why Jimmy was in the corner crying. (Who the hell invited him anyway?) When it was game over, you compared scores, and that was it.

Now, a couple decades later, games have skyrocketed in terms of content and complexity, but there’s still one ultimate goal that developers strive to give the player: the feeling of validation one gets after a job well done. That can be accompanied by the gnawing pain of defeat when one’s performance wasn’t up to par – but then, what would games teach us if we always won?

The big difference in 21st century gaming is that a game’s “ending” or getting the best score are no longer the primary points of validation. They’re still part of it, but the most important focus of modern gaming is that feeling you get after capturing the last flag with your squad of 12 through the use of combined arms and superior teamwork. Games have always been goal oriented, but now instead of the Doom one-man-army approach, there’s the Day Of Defeat U.S. Army approach. Gaming is no longer just an escape. If you play from the right perspective, it can be an exercise in humanity.

For simplicity’s sake (and because I have the most experience with them), I’ll only discuss online FPS-type (First Person Shooter) games. To be clear, I will say that many single-player shooters should absolutely be praised for their ability to tell stories, create suspense, and just be fun, but replaying the same campaign over and over will never be as fun as playing on a server full of human players with human advantages and human flaws.

For instance, Half-Life 2 was an excellent piece of gaming and storytelling. HL2: Deathmatch is the multiplayer component of the game, and while it has the expected fragfest-type game play, none of them hold a candle to Counter-Strike’s objective based play, or Day Of Defeat’s territorial tug of war.

I suppose a counter argument might be that circle-strafing a few newbs and racking up kills is a fun way to blow off some steam, but I can’t see how that feeling could last for very long. It’s just point-click, point-click, and repeat. Is it therapeutic? Maybe. But is it mentally satisfying? No.

Where is the tactical depth? Where is the communication? Where’s the suspense of trying to desperately defend the last flag and turn the game around? Racking up kills just doesn’t hold up against a game where relying on your teammates is the path to victory (though playing with a good team and losing anyway is rewarding in a certain way, too.)

I see it every time I log onto a DoD server: one person is the machine gunner, suppressing the enemy team, another is a rifleman picking off targets from long-range, while a third is assaulting a position and capping a flag. Now and then there’s the guy who runs off by himself, trying to be a hero, but his inability to be a team player puts everyone but the enemy at a disadvantage.

Okay, so maybe you’re still wondering what the hell I’m getting at. Yes, I prefer online FPS games where cooperation is paramount to success. But, there is actually an underlying social/cultural importance. (What? Games are culturally relevant?!)

Co-op online gaming is challenging a generation of people to work with players they don’t know and wouldn’t necessarily associate with in pursuit of a common goal. Sure, the goal may be artificial, but the underlying lesson is that “pwning” (while sometimes fun) is much less important than having the ability to effectively think, communicate and work with other people.

So, next time you see a teammate shooting at Nazi’s, be a friend – give him some covering fire.




Filed under Gaming, Uncategorized

The Empire Strikes…second?

[Insert “First blog post!” type exclamation here.]

Cue the applause. I’ve finally placed my own foot inside the warm, wet and slippery world of digital media. Well, maybe that’s an exaggeration. I’ve been using what the Web 2.0 has to offer, to a certain degree, at least. I use RSS feeds to keep a steady stream of news filling my Firefox sidebar. I look up videos on YouTube to satiate desires for laughter, excitement, curiosity, musical fulfillment, etc. And now, at long last, I’m going to let the thoughts I have about things like news articles and YouTube videos, among other things, materialize onto a blog – this blog. Go figure.

Firstly, in response to what Vincent, my esteemed colleague, wrote in his post earlier today (and this is with the utmost sarcasm) – thank you, I am an upstanding gentleman. Secondly, I share in his discomfort with the term “blog”. The format itself isn’t all that new or unfamiliar, but it certainly does carry along with it certain negative connotations that I think we will attempt to avoid.

This isn’t a LiveJournal – we won’t be discussing who, within our personal circles, did or said what. We will not discuss personal feelings; feelings are for pussies, no offense intended. Of course, if personal feelings involve relevant subject matter – readers can expect that at some point I will gush over this guitar player or that.

That said, this is a place to criticize. This is a place where I can flex my writing muscles without fear, as Vinny put it, of constant submission and revision. That is something I can leave for my graduate writing workshop classes, where I’m allowed, and even encouraged to get high and mighty about craft, plot threads and stories about my drunken ex-roommates. Here, I can write some good old fashioned, in-your-face articles, posts, rants, criticisms, reviews – whatever you want to call them, for the sake of writing them. And if I’m lucky, you might even be entertained.

Tune in next time, when we begin the figurative pummeling (or perhaps praising) of something someone else likes.


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